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Commentary on computers, programming and academic papers in the fields of Mobile Computers, Virtual Worlds, Second Language Learning, Cognition and anything else that happens to pique my interest.

Samuel Joseph
3 posts

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  • July 2, 2009
  • 05:10 PM
  • 410 views

Sen et al (2007) Learning to Identify Beneficial Partners

by Samuel Joseph in linklens

Cited by 4 [ATGSATOP]So this is another paper in my attempt to finish the background reading for an invited paper in the AP2PC'07 workshop proceedings.  I believe I found this one following a citation trail from Ben-Ami and Shehory (2007) and I think I grabbed it because it had "learning" in the title.  Peer to Peer is mentioned in passing, but this paper is really about a multi-agent system where individual agents have learning capabilities.  I know the first author from a panel ........ Read more »

Sandip Sen, Anil Gursel, & Stephane Airiau. (2007) Learning to identify beneficial partners. Working Notes of the Adaptive and Learning Agents Workshop at AAMAS.

  • June 26, 2009
  • 09:36 PM
  • 394 views

Kim (2008) The Role of Task-Induced Involvement and Learner Proficiency in L2 Vocabulary Acquisition

by Samuel Joseph in linklens

Cited by 1 [ATGSATOP]Another paper that I am reading as part of a meta-analysis of second language vocabulary learning. I had started to read this and then paused for three weeks while I read three background theoretical papers (Laufer & Hulstijn, 2001; Hulstijn, 2001; Hulstijin, 2003) that made this one much easier to understand.This paper is an experimental study in two parts designed to test L&H's involvement load hypothesis. One concern is control of time on task, since this varied........ Read more »

  • June 18, 2009
  • 05:47 PM
  • 366 views

Csikszentmihalyi & Hermanson (1999) Intrinsic Motivation in Museums: Why Does One Want to Learn?

by Samuel Joseph in linklens

This is another paper that was recommended to me by Peter Leong who is teaching a course in Second Life this summer for the College of Education at the University of Hawaii. We are trying to better understand how we might build engaging learning spaces in Second Life.Reading this paper I started wondering what proportion of the population went to museums. Superficially I imagine computer games and films/tv to be far more frequently consumed by the general population, although since having chil........ Read more »

Mihaly Csikszentmihalyi, & Kim Hermanson. (1999) Intrinsic Motivation in Museums: Why Does One Want to Learn?. The educational role of the museum By Eilean Hooper-Greenhill, 146-160. DOI: http://books.google.com/books?hl  

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