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NeoAcademic contains the ramblings of a professor of industrial/organizational psychology, which covers the application of psychological principles to the workplace. Primary topics of interest are the use of technology in training and education.
Richard Landers
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by Richard Landers in NeoAcademic
In a recent article appearing in Organizational Psychology Review, Pillutla and Thau[1] make some very strongly worded arguments about the role of theory development in psychological science. I’ll start exploring their paper with a quote in their own words: The state of [industrial/organizational psychology] and its obsession with novel theoretical contributions is antithetical to the goals of [...]
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Recent Cheating Scandal at U of Flordia Highlights ........ Read more »
Pillutla, M., & Thau, S. (2013) Organizational sciences' obsession with "that's interesting!": Consequences and an alternative. Organizational Psychology Review, 3(2), 187-194. DOI: 10.1177/2041386613479963
by Richard Landers in NeoAcademic
Most academic research on video games studies them as single player experiences – a single individual, alone in a room with a game console. Study on massively multiplayer online games (MMOGs) is also growing. However, much (and perhaps most) video game play in the modern day is multiplayer in a smaller setting: or at home in front of [...]
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Succeeding at Games Doesn’t Mean Players Enjoy Them
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Peng, W., & Crouse, J. (2013) Playing in parallel: The effects of multiplayer modes in active video game on motivation and physical exertion. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0384
by Richard Landers in NeoAcademic
Textual harassment, which is sexual harassment occurring via social media, is on the rise and potentially a nightmare for human resources professionals. In traditional sexual harassment, human resource professionals can generally assume that the harassment they are concerned with takes place within the boundaries of the office. However, just as social media blur the line [...]
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Mainiero, L., & Jones, K. (2013) Sexual Harassment Versus Workplace Romance: Social Media Spillover and Textual Harassment in the Workplace. Academy of Management Perspectives. DOI: 10.5465/amp.2012.0031
by Richard Landers in NeoAcademic
In a recent issue of the Journal of Virtual Worlds Research, Landers and Callan[1] examine appropriate evaluation of learning taking place in virtual worlds (VWs) and other 3D environments. In doing so, they develop a new model of training evaluation specific to the virtual world context, integrating several classic training evaluation models and research on [...]
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3D Virtual World Superior to Traditional Training for Police Officers
Understanding Presence in V........ Read more »
Landers, R.N., & Callan, R.C. (2012) Training evaluation in virtual worlds: Development of a model. Journal of Virtual Worlds Research, 5(3). info:other/http://journals.tdl.org/jvwr/index.php/jvwr/article/view/6335
by Richard Landers in NeoAcademic
In a recent issue of Cyberpsychology, Behavior, and Social Networking, Chang and Hsiao[1] tried to determine why people do or do not follow recommendations provided by social recommendation systems – think of reviews on Amazon.com. Researchers have already identified that, in general, people do pay attention to such recommendations. But what is left unanswered is why some [...]
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Survey Provider and Sponsor Reputation Influence Survey Participation
N........ Read more »
Chang, T., & Hsiao, W. (2013) Factors Influencing Intentions to Use Social Recommender Systems: A Social Exchange Perspective. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0278
by Richard Landers in NeoAcademic
In a recent study appearing in Cyberpsychology, Behavior, and Social Networking, Moskaliuk, Bertram and Cress[1] examined the value of virtual training environments for training effective coordination between ground police officers and a helicopter crew. This study thus applied virtual environments to one of the situations that I have previously argued is ideal for the application of virtual worlds: a [...]
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Training in Virtual Worlds
Second Life Being Us........ Read more »
Moskaliuk, J., Bertram, J., & Cress, U. (2013) Impact of Virtual Training Environments on the Acquisition and Transfer of Knowledge. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0416
Moskaliuk, J., Bertram, J., & Cress, U. (2011) Training in virtual training environments: Connecting theory to practice. Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceeding, Vol 1., 192-199. info:other/
by Richard Landers in NeoAcademic
In a new article appearing in Simulation & Gaming, Bedwell and colleagues[1] do what the game studies literature has generally not been able to do for games in general; they develop a taxonomy that defines what a serious game is. This effort provides a road map for researchers exploring how games can contribute to learning. [...]
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Bedwell, W., Pavlas, D., Heyne, K., Lazzara, E., & Salas, E. (2012) Toward a taxonomy linking game attributes to learning: An empirical study. Simulation , 43(6), 729-760. DOI: 10.1177/1046878112439444
by Richard Landers in NeoAcademic
In a recent meta-analysis appearing in the Journal of Business and Psychology, Costanza and colleagues[1] compare a wide variety of attitude variables between four generations of employees: Traditionals, Boomers, Gen X, and Millenials. In a quantitative review of 20 articles on generational differences across 19,961 workers, the authors conclude that generational differences are small or [...]
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Stats and Methods Urban Legend 3: Myths About Meta-Analysis
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Costanza, D., Badger, J., Fraser, R., Severt, J., & Gade, P. (2012) Generational differences in work-related attitudes: A meta-analysis. Journal of Business and Psychology, 27(4), 375-394. DOI: 10.1007/s10869-012-9259-4
by Richard Landers in NeoAcademic
In the most recent issue of Journal of Media Psychology, Ross and Weaver[1] investigate how the experience of negative griefing behaviors early in playing an online multiplayer games (like World of Warcraft) causes some new players to themselves grief others. The authors attribute this primarily to observational learning – that people joining an online multiplayer [...]
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Ross, T., & Weaver, A. (2012) Shall we play a game?: How the behavior of others influences strategy selection in a multiplayer game. . Journal of Media Psychology: Theories, Methods, and Applications, 24(3), 102-112. DOI: 10.1027/1864-1105/a000068
by Richard Landers in NeoAcademic
Although the title of this article may seem a little odd, that is exactly the finding that Matschke and colleagues[1] describe in a new article appearing in Cyberlearning, Behavior, and Social Networking. This was not precisely what the authors set out to discover, however. What they actually wanted to know was this: Do people remember [...]
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Matschke, C., Moskaliuk, J., & Kimmerle, J. (2012) The impact of group membership on collaborative learning with wikis. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0254
by Richard Landers in NeoAcademic
In an upcoming article in Cyberpsychology, Behavior, and Social Networking, Lee and Jeong[1] explore behavioral antecedents of social mentoring networks, which are defined as informal mentoring that occurs primarily through an social networking website (like Facebook). They identify the Theory of Planned Behavior, which posits that human behavior is the result of reasoned consideration of [...]
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How People Have Bad Experiences on Online Social Networks
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Lee, D., & Jeong, B. (2012) An examination of behavioral antecedents to individuals' participation in a social mentoring network from a protégé's perspective. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0035
by Richard Landers in NeoAcademic
In a recent article in Cyberpsychology, Behavior and Social Networking, Lee, Lee and Choi[1] investigate why people are attracted to online social games. They identify 6 dimensions describing motivation to play such games: social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Interestingly, social gamers do not report that they play such games to [...]
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Lee, J., Lee, M., & Choi, I.H. (2012) Social network games uncovered: Motivations and their attitudinal and behavioral outcomes. Cyberpsychology, Behavior, and Social Networking, 15(12), 1-6. DOI: 10.1089/cyber.2012.0093
by Richard Landers in NeoAcademic
In a fascinating new paper appearing in the Journal of Applied Psychology, Wagner, Barnes, Lim and Ferris[1] investigate the link between lack of sleep and the amount of time that employees will spend wasting time on the Internet while at work – a phenomenon called cyberloafing. Using two studies – one using historical search data [...]
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D.T. Wagner, C.M. Barnes, V.K.G. Lim, & D.L. Ferris. (2012) Lost sleep and cyberloafing: Evidence from the laboratory and a daylight saving time quasi-experiment. Journal of Applied Psychology, 1068-1076. info:/10.1037/a0027557
by Richard Landers in NeoAcademic
When hiring with online tests (a concept called unproctored internet testing [UIT]), one of the biggest worries is that test-takers will cheat. A home computer is just about as “unsecured” a testing environment as possible, so test-takers have many options to deceive their potential employers: looking up answers on the Internet or getting a friend [...]
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Removing Performance Reviews Devalues Work
Combatting Lying on Personality Tests with Interactive........ Read more »
Landers, R. N., & Sackett, P. R. (2012) Offsetting performance losses due to cheating in unproctored Internet-based testing by increasing the applicant pool. International Journal of Selection and Assessment, 20(2), 220-228. DOI: 10.1111/j.1468-2389.2012.00594.x
by Richard Landers in NeoAcademic
... Read more »
Aguinis, H., Suarez-Gonzalez, I., Lannelongue, G., & Joo, H. (2012) Scholarly Impact Revisited. Academy of Management Perspectives, 26(2), 105-132. DOI: 10.5465/amp.2011.0088
by Richard Landers in NeoAcademic
A recent study by Giumetti et al[1] examines cyber incivility, which is defined as low intensity “rude and discourteous” behavior that takes place through an internet or intranet-based communications system (e.g. e-mail, chat, or Facebook). They found that those reporting having experienced cyber incivility were more likely to skip work, burn out, and report their [...]
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Giumetti, G., McKibben, E., Hatfield, A., Schroeder, A., & Kowalski, R. (2012) Cyber Incivility @ Work: The New Age of Interpersonal Deviance. Cyberpsychology, Behavior, and Social Networking, 15(3), 148-154. DOI: 10.1089/cyber.2011.0336
by Richard Landers in NeoAcademic
New research by Crede, Harms, Niehorster and Gaye-Valentine[1] in the Journal of Personality and Social Psychology investigates the impact of using abbreviated personality measures. Short answer: don’t do it. In their study, the researchers surveyed 437 employed people (collected via StudyResponse) and 395 undergraduates. Personality was assessed with common 1-item, 2-item, 4-item, 8-item, 6-item, and [...]
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Credé, M., Harms, P., Niehorster, S., & Gaye-Valentine, A. (2012) An evaluation of the consequences of using short measures of the Big Five personality traits. Journal of Personality and Social Psychology, 102(4), 874-888. DOI: 10.1037/a0027403
by Richard Landers in NeoAcademic
Research recently published in Cyberpsychology, Behavior and Social Networking[1] reveals that on average, people perceive Facebook to negatively affect other people, but do not believe themselves to be affected in the same way. To examine this, the researchers provided an anonymous survey to 357 undergraduates. They asked questions about Facebook usage, perceived negative effects toward [...]
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Paradise, A., & Sullivan, M. (2012) (In)visible threats? The third-person effect in perceptions of the influence of Facebook. Cyberpsychology, Behavior, and Social Networking, 15(1), 55-60. DOI: 10.1089/cyber.2011.0054
by Richard Landers in NeoAcademic
In a recent study appearing in the International Journal of Training and Development, researchers Saks and Burke[1] discovered that the frequencies of behavioral and results-based training evaluation were related to actual transfer of training material. Or in other words, organizations that evaluated behavior changes and monetary benefits resulting from training tended to have better results [...]
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Setting the Difficulty of Serious Training Games
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Saks, A., & Burke, L. (2012) An investigation into the relationship between training evaluation and the transfer of training. International Journal of Training and Development. DOI: 10.1111/j.1468-2419.2011.00397.x
by Richard Landers in NeoAcademic
New research by Guillory and Hancock[1] reveals that personal information provided on LinkedIn may contain fewer deceptions about prior work experience and prior work responsibilities than traditional resumes. However, LinkedIn profiles contain more deceptions about personal interests and hobbies. This researchers believe this may be because participants are equally motivated to deceive employers in both [...]
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The Lies That Data Tell
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Guillory, J., & Hancock, J. (2012) The Effect of Linkedin on Deception in Resumes. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2011.0389
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