NeoAcademic

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NeoAcademic contains the ramblings of a professor of industrial/organizational psychology, which covers the application of psychological principles to the workplace. Primary topics of interest are the use of technology in training and education.

Richard Landers
68 posts

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  • April 25, 2013
  • 08:30 AM
  • 50 views

Overemphasis on Theory Development Is Damaging Organizational Psychology

by Richard Landers in NeoAcademic

In a recent article appearing in Organizational Psychology Review, Pillutla and Thau[1] make some very strongly worded arguments about the role of theory development in psychological science. I’ll start exploring their paper with a  quote in their own words: The state of [industrial/organizational psychology] and its obsession with novel theoretical contributions is antithetical to the goals of [...]

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  • March 27, 2013
  • 08:00 AM
  • 43 views

Multiplayer Really Is More Fun: New Research

by Richard Landers in NeoAcademic

Most academic research on video games studies them as single player experiences – a single individual, alone in a room with a game console.  Study on massively multiplayer online games (MMOGs) is also growing.  However, much (and perhaps most) video game play in the modern day is multiplayer in a smaller setting: or at home in front of [...]

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Succeeding at Games Doesn’t Mean Players Enjoy Them
In Online Games, Those Who Are Harassed Will Themse........ Read more »

  • March 20, 2013
  • 09:30 AM
  • 84 views

Textual Harassment at Work: Romance and Sexual Harassment on Social Media

by Richard Landers in NeoAcademic

Textual harassment, which is sexual harassment occurring via social media, is on the rise and potentially a nightmare for human resources professionals.  In traditional sexual harassment, human resource professionals can generally assume that the harassment they are concerned with takes place within the boundaries of the office.  However, just as social media blur the line [...]

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New Research Links Social Media Marketing and Purchase Intentions
Clear Link Dem........ Read more »

  • February 20, 2013
  • 08:30 AM
  • 58 views

How to Evaluate Learning in Virtual Worlds and 3D Environments

by Richard Landers in NeoAcademic

In a recent issue of the Journal of Virtual Worlds Research, Landers and Callan[1] examine appropriate evaluation of learning taking place in virtual worlds (VWs) and other 3D environments. In doing so, they develop a new model of training evaluation specific to the virtual world context, integrating several classic training evaluation models and research on [...]

Related articles from NeoAcademic:
3D Virtual World Superior to Traditional Training for Police Officers
Understanding Presence in V........ Read more »

Landers, R.N., & Callan, R.C. (2012) Training evaluation in virtual worlds: Development of a model. Journal of Virtual Worlds Research, 5(3). info:other/http://journals.tdl.org/jvwr/index.php/jvwr/article/view/6335

  • February 14, 2013
  • 08:30 AM
  • 49 views

Trust, Shared Values, Reputation of Online Reviewers Influence Purchase Decisions

by Richard Landers in NeoAcademic

In a recent issue of Cyberpsychology, Behavior, and Social Networking, Chang and Hsiao[1] tried to determine why people do or do not follow recommendations provided by social recommendation systems – think of reviews on Amazon.com.  Researchers have already identified that, in general, people do pay attention to such recommendations.  But what is left unanswered is why some [...]

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Survey Provider and Sponsor Reputation Influence Survey Participation
N........ Read more »

  • February 6, 2013
  • 08:30 AM
  • 99 views

3D Virtual World Superior to Traditional Training for Police Officers

by Richard Landers in NeoAcademic

In a recent study appearing in Cyberpsychology, Behavior, and Social Networking, Moskaliuk, Bertram and Cress[1] examined the value of virtual training environments for training effective coordination between ground police officers and a helicopter crew.  This study thus applied virtual environments to one of the situations that I have previously argued is ideal for the application of virtual worlds: a [...]

Related articles from NeoAcademic:
Training in Virtual Worlds
Second Life Being Us........ Read more »

Moskaliuk, J., Bertram, J., & Cress, U. (2011) Training in virtual training environments: Connecting theory to practice. Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceeding, Vol 1., 192-199. info:other/

  • December 12, 2012
  • 10:03 AM
  • 64 views

Games Defined: A New Taxonomy of Game Elements

by Richard Landers in NeoAcademic

In a new article appearing in Simulation & Gaming, Bedwell and colleagues[1] do what the game studies literature has generally not been able to do for games in general; they develop a taxonomy that defines what a serious game is.  This effort provides a road map for researchers exploring how games can contribute to learning. [...]

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Succeeding at Games Doesn’t Mean Players Enjoy Them
College Courses as Live Games
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  • December 5, 2012
  • 10:09 AM
  • 54 views

Millenial Workers No Different from Anyone Else: A Meta-Analysis

by Richard Landers in NeoAcademic

In a recent meta-analysis appearing in the Journal of Business and Psychology, Costanza and colleagues[1] compare a wide variety of attitude variables between four generations of employees: Traditionals, Boomers, Gen X, and Millenials.  In a quantitative review of 20 articles on generational differences across 19,961 workers, the authors conclude that generational differences are small or [...]

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Stats and Methods Urban Legend 3: Myths About Meta-Analysis
Meta-........ Read more »

Costanza, D., Badger, J., Fraser, R., Severt, J., & Gade, P. (2012) Generational differences in work-related attitudes: A meta-analysis. Journal of Business and Psychology, 27(4), 375-394. DOI: 10.1007/s10869-012-9259-4  

  • November 28, 2012
  • 08:30 AM
  • 68 views

In Online Games, Those Who Are Harassed Will Themselves Harass Others

by Richard Landers in NeoAcademic

In the most recent issue of Journal of Media Psychology, Ross and Weaver[1] investigate how the experience of negative griefing behaviors early in playing an online multiplayer games (like World of Warcraft) causes some new players to themselves grief others.  The authors attribute this primarily to observational learning – that people joining an online multiplayer [...]

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Why Do People Play Online Social Games?
How Do Typical Gamers Play Games? (VG Serie........ Read more »

  • November 14, 2012
  • 08:30 AM
  • 195 views

Germans Remember More From Wikis Written by German Soccer Fans

by Richard Landers in NeoAcademic

Although the title of this article may seem a little odd, that is exactly the finding that Matschke and colleagues[1] describe in a new article appearing in Cyberlearning, Behavior, and Social Networking.  This was not precisely what the authors set out to discover, however.  What they actually wanted to know was this: Do people remember [...]
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Twitter vs. Student Engagement and Grades
Students Find Multiple-Choice Tests Fun and Rewarding with Gamification
Fac........ Read more »

Matschke, C., Moskaliuk, J., & Kimmerle, J. (2012) The impact of group membership on collaborative learning with wikis. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2012.0254  

  • October 31, 2012
  • 09:30 AM
  • 156 views

Behavioral Antecedents of Participation in Social Mentoring Networks

by Richard Landers in NeoAcademic

In an upcoming article in Cyberpsychology, Behavior, and Social Networking, Lee and Jeong[1] explore behavioral antecedents of social mentoring networks, which are defined as informal mentoring that occurs primarily through an social networking website (like Facebook).  They identify the Theory of Planned Behavior, which posits that human behavior is the result of reasoned consideration of [...]
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How People Have Bad Experiences on Online Social Networks
Scienti........ Read more »

  • October 10, 2012
  • 09:30 AM
  • 174 views

Why Do People Play Online Social Games?

by Richard Landers in NeoAcademic

In a recent article in Cyberpsychology, Behavior and Social Networking, Lee, Lee and Choi[1] investigate why people are attracted to online social games.  They identify 6 dimensions describing motivation to play such games: social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition.  Interestingly, social gamers do not report that they play such games to [...]
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  • September 19, 2012
  • 09:30 AM
  • 176 views

Lack of Sleep May Lead to Wasted Time on the Internet at Work

by Richard Landers in NeoAcademic

In a fascinating new paper appearing in the Journal of Applied Psychology, Wagner, Barnes, Lim and Ferris[1] investigate the link between lack of sleep and the amount of time that employees will spend wasting time on the Internet while at work – a phenomenon called cyberloafing.  Using two studies – one using historical search data [...]
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Online Incivility by Supervisors May Lead People to Quit
Removing Performance Reviews Devalues Work
Inappropriat........ Read more »

D.T. Wagner, C.M. Barnes, V.K.G. Lim, & D.L. Ferris. (2012) Lost sleep and cyberloafing: Evidence from the laboratory and a daylight saving time quasi-experiment. Journal of Applied Psychology, 1068-1076. info:/10.1037/a0027557

  • May 23, 2012
  • 09:30 AM
  • 161 views

Even If Job Applicants Cheat, Online Testing May Still Increase Job Performance

by Richard Landers in NeoAcademic

When hiring with online tests (a concept called unproctored internet testing [UIT]), one of the biggest worries is that test-takers will cheat. A home computer is just about as “unsecured” a testing environment as possible, so test-takers have many options to deceive their potential employers: looking up answers on the Internet or getting a friend [...]
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Removing Performance Reviews Devalues Work
Combatting Lying on Personality Tests with Interactive........ Read more »

  • May 16, 2012
  • 09:30 AM
  • 14 views

High Citation Counts Don’t Mean Scholarly Work is Impactful

by Richard Landers in NeoAcademic

... Read more »

Aguinis, H., Suarez-Gonzalez, I., Lannelongue, G., & Joo, H. (2012) Scholarly Impact Revisited. Academy of Management Perspectives, 26(2), 105-132. DOI: 10.5465/amp.2011.0088  

  • April 4, 2012
  • 09:30 AM
  • 276 views

Online Incivility by Supervisors May Lead People to Quit

by Richard Landers in NeoAcademic

A recent study by Giumetti et al[1] examines cyber incivility, which is defined as low intensity “rude and discourteous” behavior that takes place through an internet or intranet-based communications system (e.g. e-mail, chat, or Facebook).  They found that those reporting having experienced cyber incivility were more likely to skip work, burn out, and report their [...]
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Giumetti, G., McKibben, E., Hatfield, A., Schroeder, A., & Kowalski, R. (2012) Cyber Incivility @ Work: The New Age of Interpersonal Deviance. Cyberpsychology, Behavior, and Social Networking, 15(3), 148-154. DOI: 10.1089/cyber.2011.0336  

  • March 21, 2012
  • 09:30 AM
  • 321 views

Don’t Use Abbreviated Personality Measures

by Richard Landers in NeoAcademic

New research by Crede, Harms, Niehorster and Gaye-Valentine[1] in the Journal of Personality and Social Psychology investigates the impact of using abbreviated personality measures.  Short answer: don’t do it. In their study, the researchers surveyed 437 employed people (collected via StudyResponse) and 395 undergraduates.  Personality was assessed with common 1-item, 2-item, 4-item, 8-item, 6-item, and [...]
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GRE: The Personality Test
Combatting Lying o........ Read more »

Credé, M., Harms, P., Niehorster, S., & Gaye-Valentine, A. (2012) An evaluation of the consequences of using short measures of the Big Five personality traits. Journal of Personality and Social Psychology, 102(4), 874-888. DOI: 10.1037/a0027403  

  • March 15, 2012
  • 09:30 AM
  • 316 views

Facebook’s Bad For You But Good For Me

by Richard Landers in NeoAcademic

Research recently published in Cyberpsychology, Behavior and Social Networking[1] reveals that on average, people perceive Facebook to negatively affect other people, but do not believe themselves to be affected in the same way. To examine this, the researchers provided an anonymous survey to 357 undergraduates.  They asked questions about Facebook usage, perceived negative effects toward [...]
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Surprise: Social People Use Facebook
The Progression of Misinforma........ Read more »

  • March 7, 2012
  • 08:30 AM
  • 250 views

Evaluating Organizational Training Success Improves Later Application by Employees

by Richard Landers in NeoAcademic

In a recent study appearing in the International Journal of Training and Development, researchers Saks and Burke[1] discovered that the frequencies of behavioral and results-based training evaluation were related to actual transfer of training material.  Or in other words, organizations that evaluated behavior changes and monetary benefits resulting from training tended to have better results [...]
Related articles from NeoAcademic:
Setting the Difficulty of Serious Training Games
Testing Impro........ Read more »

  • March 1, 2012
  • 09:56 AM
  • 318 views

LinkedIn Profiles Contain Fewer Lies Than Resumes

by Richard Landers in NeoAcademic

New research by Guillory and Hancock[1] reveals that personal information provided on LinkedIn may contain fewer deceptions about prior work experience and prior work responsibilities than traditional resumes.  However, LinkedIn profiles contain more deceptions about personal interests and hobbies.  This researchers believe this may be because participants are equally motivated to deceive employers in both [...]
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The Lies That Data Tell
Unfolding the IKEA Effe........ Read more »

Guillory, J., & Hancock, J. (2012) The Effect of Linkedin on Deception in Resumes. Cyberpsychology, Behavior, and Social Networking, 2147483647. DOI: 10.1089/cyber.2011.0389  

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