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I am an Assistant Professor of Psychology at Old Dominion University in Norfolk, VA, USA. My blog represents my state of mind as I dive into academic life. It is about life. It is about research. But those are really the same thing anyway, right? My home area is Industrial/Organizational Psychology, the application of psychological principles to the working world. In particular, Iām interested in how the Internet has and will change the way work is conducted. Training is my focus right now ā using the web to deliver instruction is the likely future of most work-related training, and little research is available so far to help practitioners design web-based training effectively. I think I can help.
Thoughts of a Neo-Academic
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by Richard Landers in Thoughts of a Neo-Academic
What should trainers and instructors do before starting their courses that will maximize learning for students?... Read more »
Mesmer-Magnus, J., & Viswesvaran, C. (2010) The role of pre-training interventions in learning: A meta-analysis and integrative review. Human Resource Management Review, 20(4), 261-282. DOI: 10.1016/j.hrmr.2010.05.001
by Richard Landers in Thoughts of a Neo-Academic
A new student by McNall and Stanton in the Journal of Business and Psychology examines electronic monitoring of employee vehicle location.... Read more »
McNall, L., & Stanton, J. (2010) Private Eyes Are Watching You: Reactions to Location Sensing Technologies. Journal of Business and Psychology. DOI: 10.1007/s10869-010-9189-y
by Richard Landers in Thoughts of a Neo-Academic
A recent study by Weibel, Wissmath and Mast (2010) examines the Big Five personality correlates of immersion in virtual environments, finding that high Openness to Experience, Neuroticism, and Extraversion are positively related to the tendency to be immersed. ... Read more »
Weibel, D., Wissmath, B., . (2010) Immersion in mediated environments: The role of personality traits. Cyberpsychology, Behavior and Social Networking, 251-256. info:/10.1089/cyber.2009.0171
by Richard Landers in Thoughts of a Neo-Academic
Genetics play a role in predicting if you'll respond to surveys. Over 1000 twin pairs were contacted through the Minnesota Twin Registry, and it was found that 45% of the variance in survey response behavior could be explained by genetic differences.... Read more »
Thompson, L., Zhang, Z., & Arvey, R. (2010) Genetic underpinnings of survey response. Journal of Organizational Behavior. DOI: 10.1002/job.692
by Richard Landers in Thoughts of a Neo-Academic
If you're physically attractive, the world simply treats you better. But what about virtual attractiveness? Do people react to the attractiveness of virtual people the same way they react to real people?... Read more »
Banakou, D. . (2010) The effects of avatars' gender and appearance on social behavior in virtual worlds. Journal of Virtual Worlds Research, 2(5). info:other/https://journals.tdl.org/jvwr/article/view/779
by Richard Landers in Thoughts of a Neo-Academic
Without a clear rationale for doing so, statistical significance testing on sample-level statistics can mislead and confuse. Schmidt (2010) provides a clear explanation of how to avoid this problem through psychometric meta-analysis.... Read more »
Schmidt, F. (2010) Detecting and correcting the lies that data tell. Perspectives on Psychological Science, 233-242. DOI: 10.1177/1745691610369339
by Richard Landers in Thoughts of a Neo-Academic
An upcoming paper in Cyberpsychology, Behavior and Social Networking examines participant drop out rates in online surveys. I even made a handy chart!... Read more »
Hoerger, M. (2010) Participant dropout as a function of survey length in Internet-mediated university studies: Implications for study design and voluntary participation in psychological research. Cyberpsychology, Behavior and Social Networking. info:/10.1089/cyber.2009.0445
by Richard Landers in Thoughts of a Neo-Academic
A recent article in Psychological Science investigates the use of violent video games by people to experience catharsis - a "release" associated with pent-up aggressive energy. They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release. ... Read more »
Bushman, Brad J. . (2010) Like a magnet: Catharsis beliefs attract angry people to violent video games. Psychological Science, 1. info:/10.1177/0956797610369494
by Richard Landers in Thoughts of a Neo-Academic
You sit at a desk, wear a virtual reality headset, and then see the desk that you're sitting at covered in cockroaches. Creepy.... Read more »
Breton-Lopez, J., Quero, S., Botella, C., Garcia-Palacios, A., Banos, R.M. . (2010) An augmented reality system validation for the treatment of cockroach phobia. Cyberpsychology, Behavior and Social Networking, 1-16. info:/10.1089/cyber.2009.0170
by Richard Landers in Thoughts of a Neo-Academic
I decided to examine the full extent of scholarly literature supporting (or not) the use of virtual worlds for education and training. It's not a long list.... Read more »
DELUCIA, A., FRANCESE, R., PASSERO, I., & TORTORA, G. (2009) Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers , 52(1), 220-233. DOI: 10.1016/j.compedu.2008.08.001
Jarmon, L., Traphagan, T., Mayrath, M., & Trivedi, A. (2009) Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers , 53(1), 169-182. DOI: 10.1016/j.compedu.2009.01.010
Jamaludin, A., Chee, Y., & Ho, C. (2009) Fostering argumentative knowledge construction through enactive role play in Second Life. Computers , 53(2), 317-329. DOI: 10.1016/j.compedu.2009.02.009
Lester, P.M. . (2009) Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments. Journal of Computer-Mediated Communication, 14(3), 457. info:/10.1111/j.1083-6101.2009.01449.x
Good, J., Howland, K., & Thackray, L. (2008) Problem-based learning spanning real and virtual words: a case study in Second Life. ALT-J, 16(3), 163-172. DOI: 10.1080/09687760802526681
Edirisingha, P., Nie, M., Pluciennik, M., & Young, R. (2009) Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational Technology, 40(3), 458-479. DOI: 10.1111/j.1467-8535.2009.00962.x
Herold, D. (2010) Mediating Media Studies ā Stimulating critical awareness in a virtual environment. Computers , 54(3), 791-798. DOI: 10.1016/j.compedu.2009.10.019
McVey, M. (2008) Observations of expert communicators in immersive virtual worlds: implications for synchronous discussion. ALT-J, 16(3), 173-180. DOI: 10.1080/09687760802526673
Livingstone, D., Kemp, J., & Edgar, E. (2008) From Multi-User Virtual Environment to 3D Virtual Learning Environment. ALT-J, 16(3), 139-150. DOI: 10.1080/09687760802526707
Dickey, M. (2005) Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology, 36(3), 439-451. DOI: 10.1111/j.1467-8535.2005.00477.x
by Richard Landers in Thoughts of a Neo-Academic
And if a few hours of Call of Duty will help you survive, don't you owe it to yourself to pick up a controller?... Read more »
Dye, M., Green, C., & Bavelier, D. (2009) Increasing Speed of Processing With Action Video Games. Current Directions in Psychological Science, 18(6), 321-326. DOI: 10.1111/j.1467-8721.2009.01660.x
by Richard Landers in Thoughts of a Neo-Academic
Compelling empirical evidence for the use of learning styles in education and training simply does not exist.... Read more »
Pashler, H., McDaniel, M., Rohrer, D., & Bjork, R. (2009) Learning Styles: Concepts and Evidence. Psychological Science in the Public Interest, 9(3), 105-119. DOI: 10.1111/j.1539-6053.2009.01038.x
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