# Post List

## All posts; Tags Include "Education"

• February 23, 2015
• 12:50 AM
• 850 views

# Teaching: So Easy a "Housewife" Could Do It?

Post moved: http://guzintamath.com/blog/2015/02/teaching-easy-housewife/

Two years before the United States put men on the moon, William James Popham and colleagues conducted two very interesting—and to a reader in the 21st century, bizarre—education experiments in southern California which were designed to validate a test they had developed to measure what they called "teacher proficiency."... Read more »

• February 10, 2015
• 11:00 PM
• 916 views

# Intuition and Domain Knowledge

Post moved: http://guzintamath.com/blog/2015/02/intuition-domain-knowledge/

Can you guess what the graphs below show? I'll give you a couple of hints: (1) each graph measures performance on a different task, (2) one pair of bars in each graph—left or right—represents participants who used their intuition on the task, while the other pair of bars represents folks who used an analytical approach, and (3) one shading represents participants with low domain knowledge while the other represent........ Read more »

• February 5, 2015
• 09:30 PM
• 860 views

# Spatial Reasoning and Pointy Things

Post moved: http://guzintamath.com/blog/2015/02/spatial-reasoning-pointy-things/

Try this out. The top image at the right shows a 2-dimensional black-and-white representation of a solid figure—the 'stimulus'—and then 4 'targets': in this case, two solid figures that you can pick up and turn around and investigate and two flat shapes on cards that you can pick up and turn around as well.... Read more »

• January 28, 2015
• 10:30 AM
• 834 views

# How to Gamify Your Teaching: The Processes of Gamification

When any new technology is introduced purported to “revolutionize teaching,” people tend to get skeptical. Teaching has been the target of revolution many times, yet the best teaching now tends to resemble the best teaching millennia ago, at least at its core. Gamification is one of the more recent approaches, right there alongside MOOCs, tablets, […]The post How to Gamify Your Teaching: The Processes of Gamification appeared first on NeoAcademic.Related articles from NeoAcadem........ Read more »

• January 20, 2015
• 10:45 AM
• 675 views

# Misconceptions Never Die. They Just Fade Away.

In a post on my precision principle, I made a fairly humdrum observation about a typical elementary-level geometry question:

Why can we so easily figure out the logics that lead to the incorrect answers? It seems like a silly question, but I mean it to be a serious one. At some level, this should be a bizarre ability, shouldn't it? . . . . The answer is that we can easily switch back and forth between diffe........ Read more »

• January 15, 2015
• 10:30 AM
• 924 views

# Psychological Theory and Gamification of Learning

Gamification, the use of game elements in non-game contexts, is increasingly being implemented in both student and organizational learning initiatives. Many of these efforts are atheoretical, meaning that the teachers using them don’t necessarily have a well-grounded reason for gamifying. Instead, they often gamify with the intention of making learning more “fun.” Unfortunately, 1) not […]The post Psychological Theory and Gamification of Learning appeared first on NeoAcad........ Read more »

Landers, R.N., Bauer, K.N., Callan, R.C., & Armstrong, M.B. (2015) Psychological theory and the gamification of learning. Gamification in Education and Business, 165-186. info:/

• January 10, 2015
• 11:31 AM
• 861 views

# Neuromyths and the disconnect between science and the public

When the movie Lucy was released in the summer of 2014, it was quickly followed by a flurry of attention surrounding the idea that we only use 10% of our brains. According to this perspective, around 90% of our neurons lie dormant, all the while teasing us by reminding us that we have only achieved a small fraction of our human potential. In the movie, Scarlet Johansson plays a woman who takes an experimental new drug that makes her capable of using upwards of 90% of her brain. Due to this sudde........ Read more »

Howard-Jones, P. (2014) Neuroscience and education: myths and messages. Nature Reviews Neuroscience, 15(12), 817-824. DOI: 10.1038/nrn3817

• December 31, 2014
• 12:00 AM
• 878 views

# Education-Ish Research

Post moved: http://guzintamath.com/blog/2014/12/educational-education-ish-research/

Veteran education researcher Deborah Ball (along with co-author Francesca Forzani) provide some measure of validation for many educators' frustrations, disappointments, and disaffections with education research. In a paper titled "What Makes Education Research 'Educational'?" published in December 2007, Ball and Forzani point to education research's tendency to focus on "phenomena related to education," rather........ Read more »

• December 30, 2014
• 11:46 AM
• 957 views

# Text Coherence and Self-Explanation

Post moved: http://guzintamath.com/blog/2014/12/text-coherence-self-explanation/

The authors of the paper (full text) I will discuss here, Ainsworth and Burcham, follow the lead of many researchers, including Danielle McNamara (2001) (full text), in conceiving of text coherence as "the extent to which the relationships between the ideas in a text are explicit." In addition to this conceptualization, the authors also adopt guidelines from McNamara, et al. (1996) to improve the coherence of the........ Read more »

Ainsworth, S., & Burcham, S. (2007) The impact of text coherence on learning by self- explanation. Learning and Instruction, 17(3), 286-303. info:doi /10.1016/j.learninstruc.2007.02.004

• December 30, 2014
• 12:00 AM
• 754 views

# Inference Calls in Text

Post moved: http://guzintamath.com/blog/2016/09/inference-calls-text/

Britton and Gülgöz (1991) conducted a study to test whether removing "inference calls" from text would improve retention of the material. Inference calls are locations in text that demand inference from the reader. One simple example from the text used in the study is below:... Read more »

• December 17, 2014
• 10:30 AM
• 729 views

# Label It a “Game” to Get Gamification Benefits

Gamification, which refers to the use of game elements in non-game contexts, is commonly used as a way to influence the motivation of people in a variety of contexts, including consumer behavior, employee behavior, and student behavior. Much prior research on gamification has been imprecise in which particular game elements are adopted; for example, a study […]The post Label It a “Game” to Get Gamification Benefits appeared first on NeoAcademic.Related articles from NeoAcademi........ Read more »

• December 12, 2014
• 04:32 AM
• 976 views

# Party On! (If You're Middle-Class and Young): Age Differences Explain Social Class Differences in University Friendships

In a recent meta-analytic review, I found that working-class students are less integrated at university than their middle-class peers. I offered up nine potential explanations for this working-class exclusion effect. It turns out that one of the simplest explanations in this list is also the most promising. It’s all to do with age.Working-class students tend to be older than middle-class students. Why? Most likely because they don’t tend to go to university immediately after school but i........ Read more »

• December 5, 2014
• 12:56 PM
• 646 views

# “Evaluating Information Literacy Educators’ Practices”: Journal Club Report by Emily Delahaye

Summary of the article by Susie Andretta about a programme to educate Information Literacy educators, and of the discussion of the article at the UCL Department of Information Studies MA Library and Information Studies Journal Club meeting.... Read more »

• November 13, 2014
• 10:30 AM
• 936 views

# Can I Use Mechanical Turk (MTurk) for a Research Study?

Amazon Mechanical Turk (MTurk) has quickly become a highly visible source of participants for human subjects research. Psychologists, in particular, have begun to use MTurk as a major source of quick, cheap data. Studies with hundreds or thousands of participants can be identified in mere days, or sometimes, even a few hours. When it takes […]The post Can I Use Mechanical Turk (MTurk) for a Research Study? appeared first on NeoAcademic.Related articles from NeoAcademic:Gamification, Social........ Read more »

Landers, R.N., & Behrend, T.S. (2015) An inconvenient truth: Arbitrary distinctions between organizational, Mechanical Turk, and other convenience samples. Industrial and Organizational Psychology, 8(2). info:/

• November 2, 2014
• 07:08 PM
• 808 views

# ...How to Fix Science

(Part 2/2) However, we can fix science. [Infographic]... Read more »

Alberts, B., Kirschner, M., Tilghman, S., & Varmus, H. (2014) Rescuing US biomedical research from its systemic flaws. Proceedings of the National Academy of Sciences, 111(16), 5773-5777. DOI: 10.1073/pnas.1404402111

• November 2, 2014
• 07:32 AM
• 895 views

# Research is Broken...

(Part 1/2) The system of funding research is broken... [Infographic]... Read more »

Alberts, B., Kirschner, M., Tilghman, S., & Varmus, H. (2014) Rescuing US biomedical research from its systemic flaws. Proceedings of the National Academy of Sciences, 111(16), 5773-5777. DOI: 10.1073/pnas.1404402111

• October 29, 2014
• 10:30 AM
• 764 views

# How to Improve Internet Comments

The most promising and yet most disappointing aspects of the Internet are the written comments left by the general public.  On one hand, comment sections are a great democratization of personal opinion.  With public commenting, anyone can make their opinion known until the world on whatever topic interests them.  On the other hand, comment sections give voice to absolutely […]The post How to Improve Internet Comments appeared first on NeoAcademic.Related articles from NeoAcademic:Us........ Read more »

Stroud, N., Scacco, J., Muddiman, A., & Curry, A. (2014) Changing Deliberative Norms on News Organizations' Facebook Sites. Journal of Computer-Mediated Communication. DOI: 10.1111/jcc4.12104

• October 23, 2014
• 05:42 PM
• 1,108 views

# Trick-or-Treating: What Do You Hand Out On Halloween?

Halloween is almost here. And you know what that means: Candy! It’s one of those Halloween traditions that I just never seem to have grown out of. Those little chocolate bars are seriously dangerous to my waistline. Remember how much Halloween candy you ate when you were a kid? Were you one of those kids who gorged on all that sugary goodness, or were you the type to parse it out and make it last? I was a Trader, that kid that made deals to trade all her bad candy for the good stuff. Anyway, t........ Read more »

• October 15, 2014
• 10:30 AM
• 729 views

# Do Interactive Experiences Aid Employee Recruitment?

Many modern organizations try to compete for top talent by adding fancy, interactive experiences to their recruitment process – think of something like a virtual tour.  Such interactive experiences are expensive, but their creators hope that they will attract a higher class of recruit.  New research from Badger, Kaminsky and Behrend[1] in the Journal of Managerial […]The post Do Interactive Experiences Aid Employee Recruitment? appeared first on NeoAcademic.Related articles from N........ Read more »

Badger, J.M., Kaminsky, S.E., & Behrend, T.S. (2014) Media richness and information acquisition in internet recruitment. Journal of Managerial Psychology, 29(7), 866-883. info:/10.1108/JMP-05-2012-0155

• October 2, 2014
• 10:30 AM
• 906 views

# Gamifying Surveys to Increase Completion Rate and Data Quality

One of the biggest challenges for research involving surveys is maintaining a high rate of completion and compliance with survey requirements. First, we want a reasonably representative sample of whomever we send the survey to. Second, we want those that do complete the survey to do so honestly and thoughtfully. One approach that researchers have taken to […]The post Gamifying Surveys to Increase Completion Rate and Data Quality appeared first on NeoAcademic.Related articles from NeoAcad........ Read more »